AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games on Android in Middle East Q2 2024
Explore the performance of the top 5 Shoot'em Up games on Android in the Middle East during Q2 2024, featuring insights on weekly downloads, revenue, and active users.
The second quarter of 2024 saw notable trends in the performance of the top 5 Shoot'em Up games on the Android platform across the Middle East. Here’s a breakdown of their performance based on data from Sensor Tower.
Survivor.io, developed by Habby, experienced fluctuating revenue, peaking at $9.8K in late April, with a general decline towards the end of the quarter to approximately $7.8K. Weekly downloads saw a sharp rise mid-quarter, reaching 3.6K in the last week of May. Active users peaked at 10.8K in late May, before settling around 8.5K by the end of June.
Zombie Waves from Fun Formula showed a steady weekly revenue, with a peak of $7.8K in early May, and then fluctuating around $5.5K towards the end of June. Downloads showed a consistent decline, starting at 2.3K in early April and dropping to 1.3K by the end of June. Active users peaked at 6.9K in early June, ending the quarter at 6.1K.
Zombie.io - Potato Shooting by Joy Nice Games saw a significant rise in revenue, starting from $341 in late April and peaking at $7.5K in early June. Downloads started at 2.6K in late April and steadily declined to 520 by the end of June. Active users similarly peaked at 3K in late April, decreasing to 1.5K by the end of the quarter.
Archero, another game from Habby, had a relatively stable revenue with a peak of $4.6K in late April, before dropping to around $2.9K by the end of June. Downloads were minimal, peaking at 252 in late April. Active users showed a slight decline, starting at 2.3K in early April and ending at 1.8K by late June.
Galaxy Attack: Shooting Game by 1SOFT maintained strong performance throughout the quarter, with revenue peaking at $3.1K in late April and remaining around $2.8K by the end of June. Downloads were robust, peaking at 21K in late April. Active users were consistently high, reaching 151K in late April and ending at 144K in June.
These insights are derived from Sensor Tower, where more detailed analytics and trends can be explored.